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	<title>ROBOTSQUID.DE &#187; Illustration</title>
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	<link>http://www.robotsquid.de</link>
	<description>Portfolio of ROBOTSQUID</description>
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		<title>FLORA / MACHINA</title>
		<link>http://www.robotsquid.de/work/flora-machina/</link>
		<comments>http://www.robotsquid.de/work/flora-machina/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 21:00:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://www.robotsquid.de/?p=202</guid>
		<description><![CDATA[Gamedesign for a 48h Gamesworkshop]]></description>
			<content:encoded><![CDATA[Together with Max Christ we participated at the 2010 GlobalGameJam, a 48h Gamesworkshop at the CologneGameLab. We developed an iPhone Game Mockup with the theme &#8220;Deception&#8221;. <br/>The Player has to navigate through two different gameworlds which are accessible by turning the iPhone by 180 degrees. I did the Gamedesign and the Illustration, Max provided his mad programming skills.
<br/><br/>
<a href="http://www.twitter.com/mczonk/">Max</a><br/>
<a href="http://www.globalgamejam.org/">globalgamejam.org</a><br/>
<a href="http://colognegamelab.de/">colognegamelab.de</a>



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		<title>Magic the Brathering</title>
		<link>http://www.robotsquid.de/work/magic-the-brathering/</link>
		<comments>http://www.robotsquid.de/work/magic-the-brathering/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 14:08:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://www.robotsquid.de/?p=141</guid>
		<description><![CDATA[Gamedesign for a Jump'n'Run at the FHD]]></description>
			<content:encoded><![CDATA[In the second Jump &#8216;n&#8217; Run game design course at the FHD we did the leveldesign for the first level of four. We used an existing platform game engine and advanced it with our designs. This time i worked togehter with my buddys Dennis and Hannes. The course was again directed by Max Fiedler<br/><br/>
<a href="http://weblogs.mki.fh-duesseldorf.de/brathering/">Blog I</a><br/><a href="http://weblogs.mki.fh-duesseldorf.de/brathering2/">Blog II</a><br/>
<a href="http://www.pigsell.com">Max Fiedler</a><br/>
<a href="http://www.flickr.com/photos/dxtrs/">Dennis Schuster</a><br/>
<a href="http://www.flickr.com/photos/40346490@N06/">Hannes Höhlig</a>

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		<item>
		<title>Tales of the Spacemonkey</title>
		<link>http://www.robotsquid.de/work/tales-of-the-spacemonkey/</link>
		<comments>http://www.robotsquid.de/work/tales-of-the-spacemonkey/#comments</comments>
		<pubDate>Tue, 13 May 2008 17:55:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[Illustration]]></category>

		<guid isPermaLink="false">http://www.robotsquid.de/?p=81</guid>
		<description><![CDATA[Gamedesign for a Jump’n'Run at the FHD]]></description>
			<content:encoded><![CDATA[In the Jump &#8216;n&#8217; Run game design course at the FHD i illustrated and animated a flash game. We used an existing platform game engine and advanced it with our designs. The course was directed by Max Fiedler<br/><br/>

The last <a href="http://weblogs.mki.fh-duesseldorf.de/jumpnrun2/level1_arnold25.03.html">version</a> can be played here.<br/><br/>

<a href="http://weblogs.mki.fh-duesseldorf.de/jumpnrun2/">the course Blog</a><br/>
<a href="http://www.pigsell.com">Max Fiedler</a>

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